Little Fish in a Big Pond: We Need Your Help!

January 28th, 2010 § 3

MacArthur/HASTAC Digital Media and Learning Competition

We’re on it.

Over the last few weeks we’ve been hard at work preparing our application for the third MacArthur Foundation/HASTAC Digital Media and Learning Competition. It’s an incredible opportunity for educational media upstarts like KarunaTree — as evidenced by the nearly hundred-page-long list of applications! Thanks to MacArthur’s generosity, there’s a handful of development grants up for grabs, ready to help innovative digital media education ideas come to fruition.

I’m very excited about our proposal, but there’s a catch. We really need feedback to make it better.

This year the competition includes public comment rounds, where anyone can stop by, read short descriptions of the ideas, and leave feedback for the proposers. This feedback is immensely valuable, as it helps applicants to improve their delivery, clarity, etc. before official judging begins.

So: we’re a little fish in a big pond — one application among more than a thousand. We need your help! If you’re interested in what we’re trying to do here, please read our short proposal and post your comments on the DML site! I would really appreciate it.

  • Edit: The DML Competition’s public comment period has now closed. Thank you for your feedback!

The iPad and Education: Creative Opportunity or Digital Divider?

January 27th, 2010 § 0

Welcome to the Future

Welcome to the Future.
(Photo from Apple)

Like Apple fans and converts the world over, I was transfixed this morning by Steve Jobs’ presentation of the new Apple iPad. While the announced device may lack some of the more fanciful features that Apple watchers had hoped for, the device has all the hallmarks of a media game-changer. If anything, I think the relatively streamlined specification (relative to pundit predictions, anyway, e.g. no videoconferencing cameras, no streaming HDMI, no tactile feedback…) reflects Jobs’ unerring editorial sense. The iPad isn’t designed to do everything: what it will do is initiate fundamental changes in the way that we interact with web and print content.

Exciting stuff. Yet insofar as Cupertino isn’t planning on giving these puppies away, there are some questions to ask. How should we, as people who design educational media experiences for children, react to the iPad? On the one hand, from a technical and creative standpoint I’m very excited about some of the doors that the iPad opens. Coupling the iPhone’s go-anywhere access to data with a large display and intuitive UI conventions is an incredible recipe for educational innovation. At the same time though, the iPad’s educational promise also carries with it a critical question mark regarding access. With a price tag ranging from $499 to $829, the iPad may be less expensive than analysts had anticipated but it’s still a very spendy little item. For the time being at least, any educational experience that we design for the iPad is going to be one that only a small and privileged slice of children will be able to experience.

So what’s the responsible way to respond? Personally, I think this is one of those rare situations in which we can have our cake and eat it, too — so long as we’re willing to put in some extra work. Specifically, I would argue that we can responsibly embrace the innovative potential of the iPad so long as we keep the experiences that we are creating portable across devices. This is the basic design mindset that we’ve brought to KarunaTree so far; our goal is to develop a single core experience that will extend across multiple kinds of devices, from high-end portables to very basic web-connected computers.1 This kind of device agnosticism isn’t trivial, but if you’re planning on it from the beginning (and perhaps avoiding bleeding-edge 3D graphics) it’s in no way prohibitive. The iPad adds another exciting dimension to the space of devices that we’d like to eventually support, but it won’t change our core approach of keeping KarunaTree accessible to as many children on as many platforms as possible.

Speaking of which: in addition to being iPad day, today also happens to be the day that our entry into the MacArthur Foundation’s Digital Media and Learning competition is available for public comment. We have a three week period to collect feedback to help improve our application, and we could really use your help! If you’re interested in kids, media, and education, please take a moment to read our short description and offer your comments! You can also read more general information about the DML competition here.

  1. There’s a strong analogy here to the way that CSS allows web data to remain relatively agnostic with respect to visual presentation. This kind of separation is messier when custom hardware starts to get involved, but to the extent that the iPad closely approximates the presentation facilities of desktop computers (large screen, sound, video playback, etc.) keeping educational media platform agnostic may actually be getting easier rather than harder. []

What’s a KarunaTree?

January 26th, 2010 § 2

KarunaTree concept sketch

KarunaTree Concept
(Illustration by Caroline Wagenaar)

One of my friends recently pointed out a rather significant shortcoming of this blog: it hasn’t yet explained what KarunaTree actually… is.

Huh. Turns out that’s true.

Well, at least I had the good sense to lead off my blogging with a mission statement back in August. To refresh: KarunaTree is an effort to reimagine children’s media — to open up new educational, social, and entertainment possibilities for kid-friendly interactive experiences. This is a pretty broad charge though, and I’ll admit that it doesn’t provide much insight into the specific sort of experience that we’re working on. Since we’re now approaching the point of piloting the initial system with some small audiences, it seemed like a good time to put a more specific description out there.

Without further ado, here’s what KarunaTree is all about:

KarunaTree is an interactive narrative world for children, one designed to help them to understand and respond to the serious environmental challenges that face our planet. Accessible through a standard web browser, children interact with KarunaTree as a kind of evolving multimedia storybook — one in which their decisions and real-world environmental actions shape the trajectory of the emerging plot. This feedback between real-world action and the story world is key, as our goal is to do more than simply educate children about sustainability; rather, we hope to empower children to assert control over their own environmental future, to cultivate the habits of thought, behavior, and communication that are needed for meaningful global change.

That’s the basic idea, in a nutshell. There’s certainly plenty of things that I’m looking forward to unpacking in this brief description, but I thought I’d start by highlighting one of the aspects of the project that is closest to my heart: story.

Beyond any other single factor, I believe that a rich and compelling narrative is going to be a critical ingredient in the KarunaTree recipe; it’s something that we’ve put a great deal of time into developing over these initial months. Why? If you’ll forgive the seemingly abrupt transition, there’s a quote popularly attributed to Stalin that I often come back to in thinking about this:

“One death is a tragedy; a million is a statistic.”

Grim, yes–but I think this quote has something very important to say about our environmental predicament. That is, I think one of the reasons we find it so difficult to coordinate effective responses to our environmental problems is that (ironically) their sheer magnitude makes them very difficult for us to relate to; they seem abstract and monolithic in a way that undercuts both comprehension and emotional involvement. This barrier is even more problematic when it comes to children, who lack adult expertise at abstract reasoning.

But what if we were to shift our emphasis? Rather than relating our planet’s plight as an endless stream of data (the “million deaths”), what if we used a more “focal,” narrative-driven approach to pick out individual stories within environmental chains of events? Of course, not all of these stories have to be gloom-and-doom: the important thing here (to abstract away from the grim substance of the quote) is that stories can sometimes move us to comprehension and action in ways that raw data can’t.

I suspect that this more story-centered approach to relating and understanding environmental challenges would benefit many adults, and I’m certain that it will be a powerful means of reaching kids. Remember in fourth grade, how you cried the first time you read Where the Red Fern Grows? (Seriously: no one can read this book as a child and escape tears when Old Dan dies). As children we’re generally closer to our feelings — more willing to let stories and experiences move us in genuine ways. One of the goals of KarunaTree is to tap into this emotional fluency as a way of motivating learning, compassion, and positive action. We hope to show that immersive, ongoing narrative can be a powerful mechanism for helping children to engage with the abstractions of environmental cause-and-effect.

So there’s a start: the beginning of a more complete explanation of what KarunaTree is all about. As I mentioned, we’re getting very close now to having a prototype system ready for piloting with small groups of children. If you’re a parent or teacher who might be interested in having children/students take part, please do get in touch! I’m also eager for feedback on these general ideas: What do you think? How else can we help kids engage with the environmental issues that are going to be so important for their future?

180 Days

January 8th, 2010 § 2

Yesterday was a big milestone for KarunaTree: it was the first time that anyone besides myself (and the lovely, ever-supportive Diana, of course) actually got to see the system running. By coincidence, it also happens that yesterday marked (more or less) the half-year anniversary of Diana and I moving to California so that I could work on this crazy dream of mine. Seems like a good opportunity to step back from the coding for a morning to reflect on how things have gone so far.

A mysterious footprint in the desert

On the Trail of Big Dreams
(Illustration by Caroline Wagenaar)

To jump preemptively to my ultimate conclusion: things have gone very well indeed. Amazingly, this project that I’ve long pondered and puzzled over and searched for the courage and opportunity to begin, now actually… exists. There are lines of code on a server and pixels on a screen that real people have seen. That feels good.

It doesn’t mean that it hasn’t been a heck of a challenge, though. Not so much technically or scientifically (or at least, those aren’t the challenges that I’m thinking about right now). Rather, the thing that I’ve been thinking about this morning is how unexpectedly hard it can be emotionally to do the very thing that you feel like you were put here to accomplish. Not necessarily the thing that you’re objectively “best” at or the thing that’s easiest for other people to understand, mind you: the thing that’s truly in your heart.

Hard in what sense? The world abounds with people ready to offer advice and stories about “finding the courage to follow your dreams.” Hearing romantic tales of people who quit their soul-crushing finance job and bravely pursued a passion for carpentry or French cuisine makes us happy and inspires us. And that’s fine. The problem with these stories, however, is that they’re not the whole story. In fact, they’re more analogous to those 30-minute television specials that purport to “cover” events like the Tour de France or the Ironman. We see people at the starting line looking steely and intent; we see a brief montage of sweaty (but glamorously determined and handsomely spandexed) effort in the middle; and then we see the teary-eyed exhilaration of victory as they cross the finish line. Not so hard, right? Right?

Or not. Over the last 180 days I’ve realized (again and again) that the thing that makes working towards a dream so hard — just like pedaling over the Pyrenees — is that you can’t just make the decision once. It’s not enough to just get yourself to the starting line and set off amidst the congratulatory fanfare. You’ve got to renew that decision with every passing mile or waking morning. And what they don’t show you on ESPN is that the cheers and bon voyages of the starting line don’t last forever. Sooner or later you’re left with just the rhythm of your footfalls… plus the little voice inside that wonders whether this was all just a bit crazy to start with.

What to do? Well, personally, I start by re-reading this piece on “Photography, and the Tolerance for Courageous Sucking by Merlin Mann. Yes, again. I hug Diana. I pet my underperforming cat. I walk to my office. And then I try to create something for today — to take one more small step in the right direction. One-hundred-eighty-days-worth of small-steps later, I think that this simple recipe may be the only real “secret” to this whole following your dreams thing. It’s just sheer, brute persistence, and a stubborn determination to do the thing you feel in your heart you’re supposed to be doing.

So there you go: some reflections for the new year. Looking ahead (and after consulting Merlin’s article for the 138th time), it occurs to me that the next frontier of creative bravery is going to be to start sharing some more information about what exactly KarunaTree is. Please stay tuned for that; we’ve got some art, some characters, and a general explication of the system concept that I’d like to start discussing very soon.1 In the meantime though, if you’ll excuse me, it’s probably time to get back to that code. I still need to create my new thing for today…

  1. Actually, the secret — which I will only divulge to those meticulous individuals inclined to reading footnotes — is that the illustration accompanying this post is the first piece of art from our system. Ha! []

The Play Report

October 28th, 2009 § 0

Ah, seventh grade: how your memory still makes me cringe. One moment my best friend Nigel and I were happy sixth graders,1 minding our own business, contentedly occupying our after-school hours with elaborately imagined spy intrigues and Indiana Jones-style exploration. The next moment we were… well, we weren’t quite sure what we were doing.
Indiana Jones runs away from a rolling boulder in Raiders of the Lost Ark

Before seventh grade, life was a grand adventure.

However, it was sadly clear that the rich imaginary play that had been a staple of our childhood was no longer cool enough to safely engage in. Eventually we moved on to other kinds of play — sports, video games, awkwardly relating to the opposite sex — but I still remember that reluctant shift away from exuberant childhood imagination as one of the first pangs of growing up.

With the benefit of hindsight, I now know that Nigel and I were very lucky. We were among those fortunate kids for whom play had been enough of a habit that we felt sad to leave it behind (at least in its most visible childhood form). And there was good reason for our melancholy. When it comes to child development, play turns out to be serious business. The kinds of imaginative, physical, and social play that children naturally engage in are actually remarkably powerful engines for learning. Play helps children to develop their creativity, gain insight into emotions and social interactions, and generally test out relationships between the many new cognitive puzzle pieces that they uncover each day. Play and learning are tightly coupled systems.

Developmental psychologists and other creative folks have articulated versions of this message for years, but unfortunately the idea is one that still struggles to find consistent traction. As I’ve written elsewhere, disappearing recess periods, standardized-test-oriented schooling, and even the sad demise of Reading Rainbow all seem symptomatic of an educational culture in which imagination and play are increasingly elbowed aside by more quantifiable dimensions of the curricula. Especially with respect to young children, I find this trend worrying.

If this viewpoint resonates with you, you might like to check out a new online resource that Ikea is developing dubbed the Play Report. I was recently asked to serve as a founding research advisor for the project, and I have to say that I’m very excited about the direction it’s going. At present the Play Report’s public face is a developing blog (which you can access here), but the overall effort runs much deeper. Specifically, the Play Report is currently gearing up for a massive international survey of attitudes towards play and child development, which will soon be administered to parents and children in 25 countries. These data will then form the foundation for an ongoing discussion of these issues, one that will have a similarly inclusive and international orientation. It’s quite an ambitious effort, and one that I think is well matched to the great importance of its subject.

  1. It turns out that Nigel and I are now Dr. Nigel and Dr. Derek respectively, a future development that rather cheekily underscores my thesis… []

Wolves, Words, and Young Imaginations

September 30th, 2009 § 4

On a Saturday afternoon search for creative inspiration, Diana and I recently went to the public library to check out an assortment of classic children’s books. We didn’t go with any particular list or agenda — it was more of a seat-of-the-pants perusal to find books that either we recognized from our own childhoods or that the library staff had helpfully marked as worthy of note. As we lugged multiple armloads of books up to the puzzled circulation librarian I realized that we might have become a bit carried away in our enthusiasm (“No seriously, it’s for science”), but at least we wound up with enough books to constitute a statistically rigorous sample. And actually, a closer look at the books that we picked out revealed a couple of commonalities that were quite interesting.

Cover from the Wolves of WIlloughby Chase

A children’s book with creative teeth

First, it’s a curious but unmistakable fact that a disproportionate number of the best children’s authors are British.1 Second — and I actually suspect that this latter point relates closely to the first in an interesting way — the best children’s books read much more like books for full-grown adults than you might remember. Here’s an example from the very first page of The Wolves of Willoughby Chase, a long-standing favorite book for late elementary-school-aged kids:

It was dusk — winter dusk. Snow lay white and shining over the pleated hills, and icicles hung from the forest trees. Snow lay piled on the dark road across Willoughby Wold, but from dawn men had been clearing it with brooms and shovels. There were hundreds of them at work, wrapped in sacking because of the bitter cold, and keeping together in groups for fear of the wolves, grown savage and reckless from hunger.

Snow lay thick, too, upon the roof of Willoughby Chase, the great house that stood on an open eminence in the heart of the wold. But for all that, the Chase looked an inviting home–a warm and welcoming stronghold. Its rosy herring-bone brick was bright and well-cared for, its numerous turrets and battlements stood up sharp against the sky, and the crenelated balconies, corniced with snow, each held a golden square of window.

- The Wolves of Wiloughby Chase, by Joan Aiken

Not bad, right? I actually hadn’t read this book when I was a kid, but with a first page like that I had to check it out. The rest of the story (which I haven’t finished yet, so don’t spoil it for me) continues in much the same vein, and two features are consistently striking. First, the vocabulary. Granted, some of the challenge here comes simply from the fact that the book is written in formal British English, circa 1962. However, I don’t doubt that even a ten-year old reader in the 1960s, situated much closer to the books geographic and cultural origins, would still have found plenty here to be challenged by (actually, I’ve learned a fair number of new words in the first hundred-odd pages myself). The author Joan Aiken, a prolific writer of books for both children and adults, is wonderfully stubborn in her refusal to dumb down her lexicon. It may be a story for young children, but it’s one that the intended audience is going to have to really stretch their linguistic range to get through.

Looking a bit deeper, the second thing that is immediately striking about Wolves (and which, again, continues throughout the story) is the story’s tone and emotional range. Think about these qualities in relation that iconic purple dinosaur that I wrote about last time. Barney, bless his well-intentioned fuzzy heart, is the standard bearer for a very mono-emotional view of children’s media. It’s a view which maintains that if a certain subject or theme is not 100% “safe” — i.e. incontrovertibly cheery, non-threatening, lacking in sharp corners, etc. — then it should not be a part of a narrative world for children. This principle is one that certainly seems reasonable enough on the surface, but as Wolves demonstrates, it’s also a rule that some of the enduring classics of children’s media don’t obey. Already on page 1 of Wolves, we’re learning about fearful animals, “savage and reckless from hunger.” Twenty-three pages later, one of these beasts — with “a pointed gray head, red slavering jaws, and pale eyes gleaming with ferocity” — throws itself against the window of the train car in which Sylvia (one of the young main characters) is making her first independent rail voyage. It’s edgy stuff for a kid’s book, no doubt about it. Yet Wolves has entertained generations of children since it’s first publication almost fifty years ago. It has endured across decades and outlasted fads. Barney may be safer and less challenging, but somehow I doubt we’ll see kids enthusiastically checking out his DVDs from the local library in 2060.

The point that I’m trying to illustrate here is simply that the best children’s media challenges children rather than patronizing them; it stretches their awareness — verbally, emotionally, and otherwise — in the same way that grown-up literature stretches our own. This is something that has to be done thoughtfully, and of course there are limits. But in a media age of increasingly homogenized, pasteurized, and watered-down children’s content, I think it’s worth remembering that the whole point of imagined worlds is to stoke the imagination and creativity, to be a catalyst for growth rather than stasis.

What do you think? What books do you remember most fondly from when you were a child? Please leave your comments below!

  1. One of my friends hypothesizes that this may be because cobbled streets and walled gardens are more conducive to the work of the imagination than the average North American landscape. []

On designing for kids: Two schools of aesthetic thought

September 18th, 2009 § 0

One of the questions that has cropped up several times in my work over the last couple of weeks has to do with art design and aesthetics for children’s media. What’s the right way to design an imagined world — its characters, its environments, the kinds of problems and challenges that will play out there — such that stories told in that world will be maximally engaging to kids? This is actually a critical question for us at the moment, especially because design failures in the children’s domain tend to be rather more terrifying than the average aesthetic misfire.

So how do other people think about design aesthetics for children’s media? Opinion seems to divide into at least two distinct schools.

The Barney School

First we have what might be called the Barney aesthetic: a bright and saturated color palette, super neotonized character designs, a high-energy emotional timbre, and voices… Well, from an adult perspective at least, the less said about the voices the better.

Barney and friends go bananas

Barney and friends go bananas.

The idea of course is that all of this (even the voices) will appeal to children because it is friendly and non-threatening. The net effect is rather like a Fisher-Price toddler’s toy that has somehow metamorphosized into a television show. And, at least when they’re the right age, kids actually do seem to like it.

One thing this aesthetic conspicuously lacks, however, is developmental longevity. That is, while 2- and 3-year-olds may think Barney is just fine, older children abruptly stop liking Barney for pretty much the same reason their parents find being in the same room as the program headache inducing. It’s just too kiddy, too saccharine to retain its appeal. Once a kid slips out of Barney’s narrow demographic, the whole aesthetic of the show collapses because it’s too narrowly pitched at the youngest audience.

The Sesame Street School

On the surface, Sesame Street has at least some things in common with Barney. It has puppet-like furry characters; it has bright colors; it’s even got some very “young” voice acting in places (e.g. Elmo). But when it comes to lasting appeal, Sesame Street also has real legs where Barney does not. Why? Why is it that adults can still watch and enjoy Sesame Street with their kids, while sitting through Barney is an exercise in endurance?

Sesame Street aesthetics: The real world, made a little gentler

Sesame Street aesthetics: The real world, made a little gentler.

I think the big difference is that Sesame Street’s art design has more than one emotional note to it. For example, it balances its decidedly kid-friendly character designs with real-world sets and real actors. More importantly, those actors actually behave like real people who are interacting with other real people (even when their conversation partners are blue and furry) — not like the frighteningly cheery and over-emotive characters on shows like Barney. In other words, we as adults can watch Sesame Street and, with a little suspension of disbelief, feel like we’re watching something that could more or less take place in a friendly and pleasant part of the real world. It’s not a cotton candy like contrivance–it’s a recognizable vision of a real world with some of its sharp corners and rough edges sanded down for a young audience.1 All of this adds up to a show that kids can continue to relate to across a huge range of years. You never really outgrow Sesame Street the way you abruptly (and quickly) outgrow Barney; you just kind of graduate from watching the show through a child’s eyes to fondly appreciating it as an adult. Moreover, this savvy art direction also helps to make Sesame Street into the global phenomenon that it is.

The cast of Sisimpur, the Bangladeshi localization of Sesame Street

The cast of Sisimpur, the Bangladeshi localization of Sesame Street

I doubt you’ll ever see a Bangladeshi production of Barney, but Sisimpur, Bangladeshi Sesame Street, airs every single day. This kind of developmentally and geographically generalizable aesthetic is one of Sesame Street’s most singular achievements, and something that precious few other programs have been able to replicate in the show’s 40-year history.

The KarunaTree School?

As I’m sure is clear, we’re taking a lot more direction from Sesame Street than we are from Barney when it comes to the art design for KarunaTree. Being child-friendly is a top priority, yes–but we want to accomplish that goal in a way that gives our audience the freedom to grow up with our system rather than growing out of it. Unfortunately we’re not far enough along to share any character designs just yet, but stay tuned!

  1. Mister Roger’s Neighborhood works in a similar fashion. []

Reimagining Children’s Media

August 25th, 2009 § 2

You’ve found the brand new home of the KarunaTree project — welcome! My name is Derek, and I’m the project lead. If you’re not in a hurry, perhaps you’d like to hear a bit more about just what it is that we’re getting up to?

Vintage RCA television ad

Children’s media really hasn’t evolved much.

At its core, KarunaTree is about kids, about new media, and about the creative and social possibilities of combining the two intelligently. It’s an admittedly tricky subject area, as the whole concept of children’s media has cultivated a pretty mixed reputation over the years. There have been tremendous bright spots of course (I myself am a Sesame Street alumnus, Class of 1978), but there’s also been a lot of unimaginative, brazenly over-commercialized, and just downright weird media aimed at children. (I’m looking at you, you… um… whatever you are).1

As a result, I think that many parents and educators have (appropriately) come to view the whole concept of children’s media with a certain degree of skepticism. But do things necessarily have to be this way? Can’t children’s media be more than just a passive time-sink, or thinly veiled vehicle for commercial?

Here’s a favorite quote of mine, from the cognitive/computer scientist Seymour Papert, that seems relevant:

The first use of [new] technology is quite naturally to do in a slightly different way what had been done before without it. It took years before designers of automobiles accepted that they were cars, not “horseless carriages,” and the precursors of modern motion pictures were plays acted as if before a live audience but actually in front of a camera. A whole generation was needed for the new art of motion pictures to emerge as something quite different from a linear mix of theater plus photography.

Mindstorms, p. 36

To me, this is a deeply important insight about the current state of children’s media. Right now, children’s media basically exists as a scaled down form of common modes of adult entertainment, like television. Take the same basic paradigm (sit in front of display), drop in some brightly colored, neotenized characters (with names like “Tinky Winky”), add some token dialogue2, and there you go. The goal of the KarunaTree project is to start moving beyond this constraining and unimaginative view of children’s media.

If you find this idea interesting, I hope you’ll keep up with what we’re doing! I’ll be updating this blog regularly, so you can always check back here. And if you’re into Twitter or Facebook, you can also follow our tweets, or join our Facebook page. At the moment I’m particularly excited about the Facebook page, as it allows for more of a two-way conversation — please stop by and let me know what you think!

  1. Now, I suppose I don’t want to be too hard on the old teletubbies. They probably have their place for very young children; it’s mostly the parents who I feel sorry for in this case. []
  2. I often imagine producers of children’s television shows nodding their heads in agreement when Strong Bad says “I mean, kids can barely read as it is, so how hard can it be to write for them?” []

Well, hello! We’re not quite open yet, but please make yourself comfy.

August 24th, 2009 § 0

Welcome to KarunaTree. As you can see, there’s not a whole lot here just yet; there will be very soon, though, so I hope you’ll come back. As a way of reminding yourself (and if you’re a social media sorta person), maybe you’d like to follow KarunaTree on Twitter, or join our Facebook page? Of, if you’re not into all that web 2.0 hoopla, you could just put a post-it note on your fridge — just please do come back again when the sawdust and construction has cleared up a bit more. Thanks!